Level created entirely in modo, lighting baked in modo, running in-game within Doom 3.
August 20, 2007
2.5 Weeks
modo
Photoshop
CrazyBump
DoomEdit
House of Decay was an attempt of mine to take a level created entirely within modo and bring it into Doom 3 with baked lighting, creating soft shadows not possible in the Doom 3 engine. I decided to remake a section of the Quake 3 Arena: Team Arena level of the same name. This level is not for play, but more of a portfolio piece and experiment.
I have also written a quick tutorial on the process I used when I went about in creating this. Check it here or the Resources section.
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