Description

Level created entirely in modo, lighting baked in modo, running in-game within Doom 3.


Release Date

August 20, 2007


Build Time

2.5 Weeks


Tools

modo

Photoshop

CrazyBump

DoomEdit


About

House of Decay was an attempt of mine to take a level created entirely within modo and bring it into Doom 3 with baked lighting, creating soft shadows not possible in the Doom 3 engine. I decided to remake a section of the Quake 3 Arena: Team Arena level of the same name. This level is not for play, but more of a portfolio piece and experiment.


I have also written a quick tutorial on the process I used when I went about in creating this. Check it here or the Resources section.


Reviews

None


Download (88mb)

- Local Download -